Behind the Build: How Traluno Is Made
Traluno is a browser game built on three.js and Next.js. These are the engineering notes: what broke, why it broke, and the rules that came out of it.

Behind the build · 9 min read
WebMCP in Practice: 32 Tools for a Model Railway
How Traluno turned a browser game into 32 WebMCP tools for AI agents, the three rules that keep them safe, and the port when the draft moved the API.

Behind the build · 6 min read
What the Table Teaches You
Traluno could have been a god-game on an infinite plane. A 3 m table in a hobby room, seen from standing height, decided almost everything after.

Behind the build · 6 min read
Two Material Languages, and Why They Must Not Mix
Traluno's voxel art style has one rule: anything built is stacked blocks, anything manufactured is smooth. Where the line falls, and what breaks if crossed.

Behind the build · 8 min read
Roads Are Harder Than Rails
Procedural road geometry for a voxel model railway: four street pieces, junction pads, square kerb islands, zebra crossings and the people who walk them.
